What weapon should you buy for different situations?

In - Game Summary
United Defense came under investigation after creating the UP9 in 2002. Shady business practices aside, the company created a cheap, low-quality gun that quickly flooded the criminal arms market. Despite lawsuits, the weapon remains in production and is a favorite of lowlifes and gangs. It may not be dependable, but it's cheap, easy to get, and easy to conceal. Good enough, right?

Basic Stats

 * Cost: $1400
 * Deployment cost: $50
 * Attachments available:
 * Barrel
 * None - Does nothing
 * Muzzle Brake - Lowers recoil
 * Flash Hider - Prevents SWAT from finding you after firing
 * Suppressor - Prevents that loud and unhelpful bang
 * Sights
 * Iron Sights - Default close range sight
 * Glow Sights - Makes the iron sight glow
 * Mini Sight
 * Delta Sight
 * Ring Sight
 * Under barrel
 * None
 * Lazer - Intimidates if aimed at heads and improves hip fire
 * Flashlight - Blinds SWAT
 * Magazine: 12(1)
 * Unique ability: Very easy to conceal
 * Mastery Perk: Increases reload speed

When to Use
For infiltrators, UP9 deals low damage against armored units so do not ever use this gun for loud missions, However, it's incredibly useful for an infiltrator who prefers stealth. This gun can be easily concealed and it's still powerful with a suppressor on. It can one shot kill guards on the head and two shot kill guards on the body. Perfect for quiet situations.

Use gun for Stealth. However, this gun can be good for loud, on rookie.

In - Game Summary
The Model 480 modular combat shotgun was designed to be a highly configurable pump - action for military personnel. While it lacks rapid fire rate and armor piercing capabilities, the firepower of the weapon is more than enough to compensate. Cascade Technologies created the weapon in 1973 and operators adopted the 480 MCS because of its high configurability and versatility.

Basic Stats

 * Cost: $6000
 * Deployment cost: $125
 * Attachments available:
 * Barrel
 * None - Does nothing
 * Suppressor - No more big bang (theory......haha)
 * Flash Hider - Prevents SWAT from finding you
 * Duck Bill - Prevents upward spread
 * Choke - Increases accuracy
 * Sights
 * Iron Sight
 * Mini Sight
 * Delta Sight
 * Tactical
 * None - Nothing means nothing
 * Laser - Use it to take out guards quickly without aiming.
 * Flashlight - Navigation.
 * Stocks
 * Normal stock
 * Short grip - Makes it easier to hide
 * Magazine: 7(1)
 * Unique ability: When fired, multiple bullets are shot
 * Mastery Perk: Increases intimidation range

When to Use
For people who want to kill heavily armed units like Aegis units. 480 MCS has a long load time in return of very high damage which is capable of killing an Aegis unit in 4-5 shots. However, this gun fails in large squads of SWAT when this gun is meant for single target. An S97, Thumper or Sawblade would be a better solution for that.

In - Game Summary
Created in 1997, the S97 is a small frame 9MM submachine gun. Siegel Arms Company stopped manufacturing the weapons back in 2012, but it is still fairly easy to obtain. The integrated folding grip and stock turn it into a very low profile weapon. While the 9MM caliber isn't effective at cutting through armor, but the weapon remains popular with operators due to its high fire rate and high conceivability.

Basic Stats

 * Cost: $9500
 * Deployment cost: $125
 * Attachments available:
 * Sights
 * Iron Sights
 * Mini Sights
 * Delta Sights
 * Red Dot (x2 scope)
 * TG3X (x3 scope)
 * T4XS (x4 scope)
 * Barrel
 * None - Does nothing
 * Flash Hider - Never be seen again
 * Muzzle Break - Because the S97's recoil is constant, you will eventually be aiming up instead. Use this to slow down that effect.
 * Suppressor - Never be heard again
 * Magazine
 * Normal Magazine
 * Short Magazine - Concealment +1, but lower magazine size
 * Tactical
 * None - Nothing at all
 * Laser - I am aiming a gun at your head and I can prove it. Just look at where the laser is pointing...
 * Flashlight - Navigation.
 * Canted Sights - Another sight? Great!!! (Close range sight that you can use with your other one)
 * Magazine: 30(1) or 20(1)
 * Unique ability: It is a concealable rapid fire weapon.
 * Mastery Perk: Increases concealment by 2

When to Use
For people that wanted to mow down squads of SWAT with ease. This gun has moderate damage which results being able to mow down SWAT with ease. However, It is not good for heavily armed SWAT, like Aegis units and Shield units.

In - Game Summary
The Compact Bullpup Rifle was created by Tricorne Co. in 1990. The CBR - C is a variant of the CBR sold in Canada; it's shortened barrel allows it to comply with Canada's rifle laws. The quick fire rate and high accuracy make it a favorite for operatives in mid to long distance firefights. The 7.8mm rounds slice armor, but the fire rate and small magazine means frequent reloads.

Basic Stats

 * Cost: $13500
 * Deployment cost: $250
 * Attachments available:
 * Barrel
 * Flash Hider - Prevents SWAT from finding you after firing
 * Muzzle Break - Lower recoil
 * Suppressor - To stay silent
 * Sights
 * Mini Sight
 * Delta Sight
 * Red Dot
 * TG3X
 * T4XS
 * LS6X
 * Tactical
 * None - The Nothing of Nothings
 * Flashlight - For navigation.
 * Laser - Good for hip-firing.
 * Canted Sights - Allows you to have a second close range sight
 * Grips
 * No Grip
 * Folding Grip - Less spread
 * Ergo Grip
 * Angled Grip - Less spread, more visible
 * Stubby Grip
 * Magazine: 10(1)
 * Unique ability: It is fast firing AND accurate at the same time
 * Mastery Perk: CBR-C can pierce armor and shields.

When to Use
For marksman and snipers, this gun deals high damage and is reliable even in long ranges. This can take out enemy snipers with ease. And it can also be used to kill Aegis units. It also seems to be the most common gun that SWAT use. This might be good in case of using a lot of ammo, as you can take SWAT ammo from dead bois.

In - Game Summary
The CH-A was designed by Cascade Technologies to be the civilian counterpart to their more popular CMS-5 model. Released in 2004, Cascade marketed the CH-A as a light frame sport and hunting rifle. The rifle was never popular in the European market, but it found success overseas in America. Operatives that prefer the CH-A generally choose it for its light weight and high stopping power.

Basic Stats

 * Cost: $7500
 * Deployment cost: $500
 * Attachment available:
 * Barrel
 * Flash Hider- Now you see me, now you don't.
 * Muzzle Break- Be less affected by recoil
 * Suppressor- Can you still hear me?
 * Sights
 * Iron Sights
 * Delta Sight
 * Red Dot
 * TG3X
 * T4XS
 * LS6X
 * Tactical
 * Laser- Near-blind
 * Flashlight- Blinded


 * Magazine: 5(1)
 * Unique Ability: Can insta-kill SWAT Snipers

When to Use
Jack of all trades, this weapon deals high damage. This can be used as a sniper and kill Aegis units with it, but to pierce the shield, you must have sniper mastery. But it has low ammo and moderate firer rate which means you have to reload often. A true OP weapon indeed. Aim carefully and fire.

In - Game Summary
United Defense created the F57 in 2004 as a military grade weapon, and since it's introduction it's found its way into services in 14 different countries. Lucky for us, United Defense has never had an issue with under the table deals, and we get our supply directly. Operatives love the F57 for its high power and modularity. It can be modified to fit almost any role in a mission.

Basic Stats

 * Cost: $23500
 * Deployment cost: $400
 * Available attachments:
 * Barrel
 * None - Big Bang
 * Suppressor - Shuts your gun up
 * Flash Hider - Stops your gun being seen again
 * Muzzle Brake - Stops you from shooting at God
 * Sights
 * Iron Sights
 * Mini Sight
 * Delta Sight
 * TG3X
 * T4XS
 * LS6X
 * Tactical
 * None - You are NOTHING
 * Flashlight - AHHHHH FUDGE MY EYES!!!
 * Laser - Pointer
 * Canted Sights - Use it for short-range situations.
 * Magazine
 * Normal Magazine
 * Short Magazine
 * Grips
 * Folding Grip
 * Ergo Grip
 * Angled Grip
 * Stubby Grip
 * Stock
 * No Stock
 * Full Stock
 * Magazine: 30(1) or 20(1)
 * Unique Ability: Can be used as a scoped assault rifle.

When to Use
Use this in a map where long-range encounters are low. Less accuracy but a big fire rate difference to the CBR-C, As the summary says, it’s kind of a multi-purpose weapon. Just harder to kill snipers with.

In - Game Summary
The Thumper is a 40mm, single shot, break action grenade launcher. Created by the Americans. If first saw use in the Vietnam war, and remains in use to this day. Its name came from its distinctive sounds it makes when firing. The launcher is simple and reliable, and operatives pick up the Thumper for its portability and destructive potential. It can be used in combat, or as a versatile breaching tool. Just remember to keep it away from Rose.

Basic Stats

 * Cost: $28000
 * Deployment cost: $1000
 * Attachments are not Available
 * Magazine: 1
 * Unique ability: It can blow stuff up.

When to Use
A single shot grenade launcher, powerful yet but deadly to yourself. This gun requires excellent aiming as the gun shoots grenades. Which the grenades can be ricocheted back to you and blow up, dealing critical damage at you. But if used properly it can be a real threat.

In - Game Summary
"The 'Sawblade' is a heavily modified LMG variant that comes directly from the Armera. Armera Custom weapons are infamous in the world of operatives, and the few with connections to get them to gladly pay the high prices. The Sawblade in particular boast[s] a hundred round magazine, high stopping power, and no tolerance for that 'Stealth' nonsense. When you buy a gun like this, you use it."

Basic Stats
Cost: $52000

Deployment cost: $1000

Attachments:

Sights: Grips: Magazine: 100(1)
 * Iron Sights
 * Mini Sight
 * Delta Sight
 * Red Dot
 * Folding Grip
 * Ergo Grip
 * Angled Grip
 * Stubby Grip

Unique Ability: It's high ammo capacity.

When to Use
For those who need to kill 32 SWAT quickly. This gun has 100 ammo and it's like S97 but with x3 ammo cap, this gun is good for taking out a HUGE amount of SWAT at a short period. But you need to use it precisely as you would run out of ammo quickly if used improperly. Shares magazine with the F57. It also makes you slow.

In - Game Summary
"Some people call it impractical. Sure, you'll never REALLY be able to justify a handgun of this caliber... Unless your job involves breaking and entering and casual shootouts with the police on Monday mornings. You used a model like this for years while you were freelancing, but your last Raven was stol- er... lost. But that doesn't mean this one can't perform just as well."

Basic Stats

 * Cost: $13000
 * Deployment cost: $150
 * Attachments:
 * Sights
 * Iron Sights
 * Glow Sights
 * Mini Sight
 * Delta Sight
 * Barrel
 * Suppressor
 * Tactical
 * Laser
 * Frame
 * Chrome
 * Steel
 * Matte
 * Gold
 * Magazine: 6(1)
 * Unique Ability: This is the only gun with frame attachments. They change the color of the mainframe of the RAVEN. Chrome is the default frame, $500 Steel looks slightly on the darker metal side, $500 Matte looks like the UP9, and Gold costs a thundering $112000

In - Game Summary
"The MM20 was designed and developed in 2010 for the use of Chinese SOF. It's difficult to obtain in North America, but luckily for us the Armera is able to supply them. The compact gun features a three round burst with strong recoil compensation, designed for taking down targets at medium ranges. Operators like the MM20 for it's accuracy, stopping power, and it's concealability."

Basic Stats

 * Cost: $33,000
 * Deployment cost: $350
 * Attachments:
 * Sights
 * Iron Sights
 * Mini Sight
 * Delta Sight
 * Red Dot
 * Barrel
 * Flash Hider
 * Muzzle Brake
 * Suppressor
 * Tactical
 * Laser
 * Grip
 * Folding Grip
 * Ergo Grip
 * Angled Grip
 * Stubby Grip
 * Stock
 * Stock
 * Magazine: 20(1)
 * Unique Ability: This is the only gun that has both semi-automatic and burst. This is the first gun with a 3-round burst.