Enemies

In the world of Entry Point, no robbery game can be complete without law enforcement! This page will tell you all the things you need to know about SWAT and other police officers.

Civilians
There are many types of civilians!
 * 1) People who just walk around the block
 * 2) People who own the place
 * 3) Employees

Who are these people?
 * 1) They just are on their evening jog! Let's not ruin it with a gun to their head.
 * 2) See that guy in a cool white suit?  Well, he might notice you're not a bodyguard and might have some snazzy stuff on him. (Ryan acts like a guard on loud when he gets to the safe room.)
 * 3) They are pretty much civilians that walk throughout the entire building and have some cool clothes that might make you fit in.

Guards
Guards are the main people that you want to worry about. They can seriously ruin your day. There are several types of guards:

Guards
These people walk around throughout the building. They can become quite a problem if not dealt with. When they detect that you are suspicious, they will crouch down and report you while firing their K45 at you. You must stop them before they get to the firing phase, for it will alert the entire building and you will pretty much be screwed. If they get on their radio before you stop them, you must answer the pager.

Camera Operators
Most times, there will be cameras on the property. These are big problems because there are so many of them. They're like guards but take longer to take out. The best way to take care of these recording machines is to take out the camera operator. They will usually be locked up pretty well, so if you want to end them, you'll need to end the door that is in between you and him.

Targets
Often times, your target could be a human. They don't have guns, but they function just like guards.

First Responders
These guys are armed with K45's and 480 MCS's and cannot really be seen a lot in the game, only appearing in The Withdrawal.

SWAT
There are many types of SWAT in the game. It is helpful to know which ones are which so you can be prepared for them.

Basic
These SWAT units are armed with many different weapons. They have nothing other than their guns and flashbangs. They can use S97s, F57s, 480 MCS, and CBR-Cs. Killing them will yield the weapon they were using. Depending on the gun you are using, you can take the ammo by running over the dropped gun.

Shield Units
Oh boy, shields! You are so dead! The SWATs with ballistic shields are quite difficult to deal with. Their shield can block your bullets. They are armed with either S97s or K45s. The best way to kill them is to either, wait until they lower their shield to fire, try to snipe them through the eye holes or attempt to go behind them.

Aegis Units
Holy moly, they are really serious about killing you. These units have Aegis armor AND shields! They're basically shield units, but more difficult to deal with. The best way to kill them is to never release the trigger (unless they have they're shields up). They can yield UP9s and S97s. You cannot headshot them. They also have face masks. To one shot them, you will need a pretty good aim to the eyeballs. An easier way can be to spray your F57 at their face or get sniper mastery.

Sniper Units
Such cowards. They like to stay away from the action and try to kill you from far away. Don't worry, you will know when they see you. Their lasers will almost always give them away (On Legend they don't use lasers). They are armed with CH-As (although, you might not be getting their ammo any time soon).

Movements
Knowing how these guys move is useful in defeating them. All they do is in the same order: If you ever flee, they will chase after you. Any SWAT with shields will have their shield up when moving around.
 * 1) Finding you. This moment, they are trying to find you. They will be moving around the building to do so. They breach locked doors instantly.
 * 2) Taking cover. They will use any cover they can to dodge your bullets.
 * 3) Opening fire. Enough said.
 * 4) Dying. Hopefully.

Other Things to Know

 * Flashbangs - They can blind you. OOF! These are used on professional and above.
 * Sometimes, they're the ones who flee. Take them out while you can.
 * Making holdups is about if they see you and if you're in range to point a gun to their head. This CAN save a stealth run if you can get there to take them hostage in time. If you don't get there in time and they start to flee like a scared deer, try getting close enough with a gun and click "F", this will take them hostage again and stop their fleeing. If you stop the fleeing you might want to consider knocking them unconscious.